Adventurers Guild

Overview
The Adventurer's Guild was once known as a noble place where those united under one goal. "To make the world a safer place to live and to protect those that are unable to fight for themselves." The guild would venture around the world exploring new places to make civilizations and slay monsters defending those already made civilizations. As many nations began to develop and began growing the adventurers guild began to fall as many of its previous members left to aid developing these nations. The guild's reputation began to fall after the many original members left the guild and the new members didn't share the same ideals as the former members. Now the guild is not as united as it used to be and focuses on many different ideals. These ideals are more based off of a person's desire rather than a unified goal. These new members draw upon the power of dreams as a source of their strength. As the time progressed the guild became what it is now where many question the morality of the guild and its members. The current members are all those that seek something, whether it is to restart their lives from their past ones, searching for knowledge, or to gain glory amongst their former people. Due to the questionable morality of the guild members, the questionable motives of the guild, and the poor reputation many nations are reluctant in hiring adventures for help.

Description
''The Adventurers guild is located in the center of the world in the former town known as Nirvana in the continent of Daplaria. The Adventurers guild is a very tall jagged tower that glows a light blue during the day time and glows a dark purple during the night time. Inside the guild hall in the center there is a giant tree that serves as the guild's database. The Tree is referred to as the Weeping Magnolia is how the adventurers get there jobs and how they are able to tell what is going on in the world. The Tree draws upon the negative energy throughout the world and grows off that energy. The Weeping Magnolia is very sacred and known as the heart of the adventurers guild and was left behind by the original members. Only very skilled Druids are able to interact with the tree and aid in setting up jobs posted amongst the tree which serves as the quest board. The guild hall itself is has 10 floors the upper floors for those that have the a higher rank within the guild while the lower floors are more recreational use with the exception of the floor 1 and 0.''

Floors

 * Specter Archives


 * Rem Labs


 * Daydreamer's Hub